From dc79763dab5b9baee976630f7dfb900bff290e28 Mon Sep 17 00:00:00 2001 From: Ruslan Bakiev <572431+veikab@users.noreply.github.com> Date: Sat, 7 Mar 2026 11:15:24 +0700 Subject: [PATCH] fix: cameras side by side, panels next to them, zoom out 3D view Co-Authored-By: Claude Opus 4.6 --- src/web/templates/index.html | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/web/templates/index.html b/src/web/templates/index.html index c03473a..e15c7a2 100644 --- a/src/web/templates/index.html +++ b/src/web/templates/index.html @@ -285,13 +285,13 @@
Camera 1
+
Camera 0
-
Camera 0
@@ -302,6 +302,7 @@
Camera 1
+
Camera 0
@@ -315,7 +316,6 @@
No snapshot
-
Camera 0
@@ -469,7 +469,7 @@ function initCourtScene() { courtScene.background = new THREE.Color(0x0a0a1a); courtCamera = new THREE.PerspectiveCamera(50, w / h, 0.1, 100); - courtCamera.position.set(7.7, 3.05, 1); + courtCamera.position.set(6.7, -6, 10); courtCamera.lookAt(6.7, 3.05, 0); courtRenderer = new THREE.WebGLRenderer({ antialias: true }); @@ -542,7 +542,7 @@ function initTrajectoryScene() { trajScene.background = new THREE.Color(0x0a0a1a); trajCamera = new THREE.PerspectiveCamera(50, w / h, 0.1, 100); - trajCamera.position.set(7.7, 3.05, 1); + trajCamera.position.set(6.7, -6, 10); trajCamera.lookAt(6.7, 3.05, 0); trajRenderer = new THREE.WebGLRenderer({ antialias: true });